#1 : 14/08-18 21:33 Sean
Posts: 1
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Hello there.
So I have a bunch of sound effects from a game I play a lot that I want to mix up just for fun. The list method works perfectly for this, as I go through these steps: 1. Populate the list with the current filenames 2. Use some list randomizer (in my case, RANDOM.org's list randomizer) to mix up the order 3. Save the randomized list as a .txt file 4. Load up said .txt file in a list method 5. Start batch Easy peasy, right? Works like a charm. However, there is one issue. The game requires that these certain sounds be under certain folders, otherwise the game will crash. I was wondering if it were possible to somehow apply a similar list method to the New Path area, so that an NPC sound that was changed to an Ambient sound would go from the /npc folder to the /amb folder. I would do it manually if it didn't require the memory and patience of a god. Is it possible? |